Bethesda Gives The Final Word On Wii U Support

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Bethesda’s marketing chief Pete Hines took to the latest episode of Game Trailers’ Bonus Round to clarify a few things regarding Bethesda’s support for the Wii U.  Most notably that said support does not exist.  He went on to discuss how the time to convince publishers and developers to support the Wii U is long past, and that Nintendo only has itself to blame for its current predicament.

“The time for convincing publishers and developers to support Wii U has long past.  The box is out. You have to do what Sony and Microsoft have been doing with us for a long time. It’s not that every time we met with them we got all the answers that we wanted, but they involved us very early on, talking to folks like Bethesda and Gearbox, saying, ‘Here’s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work,’ to hear what we thought, from our tech guys, and from an experience standpoint.

You have to spend an unbelievable amount of time upfront doing that. If you’re going to sort of decide ‘Well, we’re going to make a box and this is how it’s going to work, and you should make games for it,’ – well, no! No is my answer!

I’m going to focus on other ones that better support what it is we’re trying to do. You’ve got to spend more time trying to reach out to those folks before you even make the box when you’re still designing it and thinking about how it’s going to work.”

Bethesda joins an ever growing list of big name publishers and developers who have no further plans to support Nintendo’s latest console. Microsoft has always had very good 3rd party support, and Sony’s support has improved leaps and bounds over what was in place for the launch of the Playstation 3. Nintendo’s trend of developing a console without any input from its partners seems to have finally turned around and bit them in the ass.

“Pick the consoles that have the games you want to play. You shouldn’t have ever bought a Wii U expecting to play great Bethesda games on there because that’s not something we’d ever supported in the past.

We’ll see how that changes down the road – if it does.

It’s more about the hardware and the audience and supporting yet another platform, and does it do everything the way the others do? If not then usually it just doesn’t make a lot of sense to spend that much time and attention on something that doesn’t fit what you’re doing.”

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